Making History

Demonstration Video

Trailer for New Making History II to be released May, 2010

Presenting Making History at NECC09
Presenting Making History at NECC09

One young spectator was very excited about the game – played it at my table for 1 1/2 hours during presentation.

Young impromptu helper at NECC poster session
Young impromptu helper at NECC poster session

Video Game Brings World War II to Life

Video Games in the Classroom

“Making History – The calm and the storm”
mhtitle:
from Muzzy Lane software
http://www.making-history.com/edu/

Scenario we ran through in our classroom:
mhscenario:

Key Thematic Questions (provided in teacher materials)
1. What alliances should be made, reaffirmed, or broken?
2. Which regional conflicts have global significance? How do they impact the world?
3. How should Japan expand its empire? How should the US and UK respond to Japanese attacks?
4. How can Britain defend itself against the Axis Powers? Or, how can the Axis defeat Britian? What role should the US play?
5. How can the USSR defend against German forces? Or, how can Germany conquer the Soviets?
6. What is the significance of having or needing natural resources?

Handouts to get student teams ready to represent their countries:
mhhandouts:

Discussion and Assessment Questions (from teacher materials)
1. How did the US support the UK in the game? Did they form an alliance? Did either nation ally or send aid to the USSR?
2. What happened between the US and Japan in your game? In the real world, why did US-Japanese diplomatic efforts fail? Why did Japan bomb Pearl Harbor and other US and UK territories?
3. Were alliances important in this scenario? Did they help or hurt your nation? Other nations? Compare your experiences to history.
4. In the game, what happened in the German invasion of the USSR? In reality, Germany attacked the USSR without having conquered Britain. Based on your game experiences, do you think that was a good decision? Why or why not?

Screen Shot of Japan during game play
mhscreenshot:

Notes below are for the ‘The calm and the storm’ version of Making history – you can purchase this older version for under $10/copy. Would not come with teacher documentation.  New teacher purchases is for the new version.

Email from Muzzy Lane about setting up the free copies of Making History for multi User:

Hi Darci,

If you connect directly between your two machines with a small router, you should be fine.  Be sure to download the 2.0.4 patch from our website.  The page is here:

http://www.making-history.com/downloads/mh.php Both games must be the same version or they won≠t see each other in multiplayer.

Note that anyone who gets the red box version of the game from those cases we sent you will be getting the original 2.0 version, and will need to patch to 2.0.4 for the best results.  You may want to keep the patch file you download on your computer.  That way anyone who needs it can copy it onto a flash drive or CD and install it immediately.

When you are testing the setup, feel free to call me if need any help.

Best regards,

Chris–

Chris Parsons

Product Manager

Muzzy Lane Software

(Office) 978-499-9099 x118

http://www.muzzylane.com/forum/index.php

http://www.making-history.com/

chris@muzzylane.com

Article for NETA newsletter about our project:

Making History
Video Game brings WWII to Life

Travis Friesen & Darci Lindgren

Lindsay Holy Family Modern History students are currently just starting their project withMaking History  The calm and the storm video game.The projector and software have all been delivered and installed without any major problems.

Installation onto the primary computer desktop included upgrading the video card in order to run the software.The software was also installed on four laptops.The main challenge was getting several layers of firewalls at the school to allow traffic on the port needed.We had to open the firewall at windows XP, at the wireless access point, and at our filter/firewall box in the school.Also, in order to get all the students to represent different countries, a specific protocol had to be followed. 1: Start scenario on server 2: Have students choose their countries 3: Start game on server.If you started the game too soon, the students could only observe and not play.

To start the project we had a student who had played the game before go through the tutorial using the projector while four teams of two students followed on their laptops.Tutorials are never very exciting, but this is a complicated game and was necessary to allow for future successful game play.

We are now in the debriefing part where they learn the background of their teams country and will be fighting with each other in the next step.Hopefully, at the end of this scenario, we will be able to compare and contrast their game play with what really happened in World War II.

Notes about things we learned during setup and initial game play:

Firewall modifications:  Allow port 9103 UDP (User Data Protocol) selected to allow multi-player interaction.

If using a ‘server’ make sure it has a static IP, and set firewalls to direct port 9103 traffic to your server IP address.

**

During day one of game play the words Treaty and Alliance were repeated often.We also found out you couldnt just click on a place to attack.You had to know the name of the city!To find the name of the city, they had to click on the city then a page of information showed up.They had to then right click on their military unit, choose orders, and choose attack.Only the cities close enough to attack would show up. That showed not only the city they just identified, but made them aware of surrounding cities.Geography very pertinent!One player said, “Here- I want to bomb here!Where am I?”Peer teaching happened between allies.Several students tried to attack Nebraska, but they discovered there was nothing in Nebraska.SAC didnt exist yet.Only got to turn 3.

Technical notes:discovered only an administrator log in can save player name.Also found out that xp firewall had turned back on on laptop lhf1.Two mice were missing (needed to zoom in and out of maps.)May need to keep mice in the SS room.

I emailed sales@muzzylane.com to see if they had any hand outs I could use.David Martz <dmartz@muzzylane.com>; replied that he attends NECC every year and can support me there.

 

 

Day two of game play. Technical difficulties. Couldnt find their last game!Had to start over.When I chose the scenario from the server, I changed the options to auto save each turn end.When I tried to test going back into the game, I couldnt find it.Got pretty worried.They really didnt want to start all over again.Got to turn 17 this time (out of 200).Emailed sales rep at Muzzy lane.I also emailed support@muzzylane.comHe forwarded my email to:

Chris Parsons

Product Manager

Muzzy Lane Software

(Office) 978-499-9099 x118

http://www.muzzylane.com/forum/index.php

http://www.making-history.com/

chris@muzzylane.com

Chris replied by 11 am. (to the email I sent to support@muzzylane.com)His solution was to save the game on the server.Since I had already set the game to auto save, that wasnt the problem.

I worked some more and found my problem was that instead of selecting a new scenario, I had to choose load game and my saved one showed up.Missing a small step really causes headaches.I emailed them that the steps should be included in future instructions.

To load an existing game (continue multi player game play)

MultiPlayer

Game Server

Load Game (not new game)

Select saved game (shows # of turns completed)

Load Scenario

(Wait until all students choose their country)

Start Game

The good news was that the students DID NOT WANT TO QUIT!They were really into the game and hated it that they had run out of time.They will be happy to hear they can continue where they left off.

I set all them to be local administrators so they wont have to re-type their names again under options.

*

Remaining days of game play

Main delay was simply having my laptop being the game server – not in the same room so students running up and down stairs reminding me to start the game if I wasn’t sitting there watching them.  Initial startup was less than 10 minutes if I had the server ready.

No more technical difficulties.

Students worked out a way to make game go more smoothly by announcing clearly ‘end turn’ to hurry other users up.  We had not set a timer to end turn automatically, and sometimes they were lucky to get through 15 turns in one 50 minute class period.

One student liked the game so well, he purchased his own copy for home use.

Exploring Technology Together

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